In my latest character RnD project - The incredible Hulk Fanart (Copyright Marvel)
I’ve been exploring on how to best create a complex full CG character animation with dynamic cloth and muscles simulations, hair and cloth rendering aswell as complex facial animation.
I tried different workflows, techniques and processes to reach the goal.
I used the leading 3D software Maya from Autodesk and the world best renderer Arnold for this task.
The incredible Hulk