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Taragons Hair

In my latest character RnD project – Taragons beart , I’ve been exploring on how to create a complex facial animation in combination with facial hair. In one version I used hair created in Zbrush and imported into maya and in the other version I created hair with Xgen from Maya. I used the 3D software Maya from Autodesk and Zbrush from Pixologic. As a renderer I used Redshift.

Taragons Hair Xgen